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UX Prototyping WIP Show

Welcome to Yonsei UIC’s very own WIP Show for ‘UX Prototyping,’ 2020!
We are a class of students from Underwood International College’s Information and Interaction Design major taking User Experience (UX) Prototyping this Fall. For this online exhibition, we are bringing you the products of each team’s semester-long design project based upon cultural probe research.
Using this exploratory technique of research, our diverse teams have come up with a number of unique works to show you: from alleviating symptoms of COVID-19-related depression, to recording and analyzing one’s daily emotions, to tackling the social-digital divide with soundscapes, to creating digital avatars that can interface with virtual worlds–we have been working passionately to come up with creative solutions to these issues, and now here are the fruits of our labor.
Fingers crossed, you’ll take away something new from this online show. We hope you enjoy browsing through the imaginative solutions we have come up with, and feel like sharing the WIP Show with your friends. We certainly learned a lot from the design and research process.
Stay safe and connected out there!

Team Nemo

“Anytime, Anywhere”

Having college students as the primary target user, Team Nemo aims to modernize and enhance the original cultural probing experience into a contact-less and mood alleviating experience. Being able to conduct cultural probe anytime and anywhere, the web app — DailEmotion — is usable on the computer and mobile. DailEmotion collects users’ daily emotions, and other information mainly focused on their social life. It enables the team not only to analyze and understand the culture and emotion of college students but will help users to refresh their mood by participating in entertaining activities.

Team GENERATION INFINITY ∞

“Bridging the Gap, Building Empathy”

The means of communication have changed during this time of the pandemic era. COVID has drastically altered the ways in which people have been able to connect with each other all over the world in the past year. In this sense, the digital divide – i.e. the gap we feel between ourselves and others with a different grasp of technology than we have – has become sharply apparent especially among the different age groups, or ‘generations.’

Our team “Generation Infinity” has decided to focus on the digital divide in the context of how people use social media for communicating, trading ideas, and interacting with services and with one another, from the lens of divergent age groups.

The mission of our project is to create a new means for which people of different generations and degrees of digital literacy can feel reconnected, interact, and engage with one another.

Team COV-IID

“Healthy and Stress-free.”

With the unexpected surprise of COVID-19, people around the world are having difficulties adjusting to the “untact” life. To prevent further consequences, people are obliged to follow the rules of social distancing, leading them to have fewer interactions with people. This led to limitations in people’s activities in their daily lives and brought a lifestyle that is different from the past. This caused people to have difficulties in effectively coping with their stress.

ItU: Into the Unknown is a virtual space where users can relieve their stress levels by communicating and sharing thoughts with others.

Team Walrus, Armadillo, Platypus

We have fun online, offline, anywhere 😉

We have taken on our animal avatars, three of the world’s most unique and fun mammals, to form an unstoppable trio! Team Walrus, Armadillo, Platypus is delving into how we currently interact with the digital and physical worlds separately and collaboratively with the goal of improving these experiences through VR.

“Design is where science and art break even.”

Robin Mathew

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